简介
此游戏采用了UE4,背景加入了部分克苏鲁的元素,偏中世纪战争欧洲骑士风,讲述了多个国家以及不同宗教势力之间,围绕着信仰和领土的争端而引发的战争。
其中玩家将作为佣兵团的团长,搜罗各地佣兵并带领他们经历由这场战争所引起的一系列事件,探索这个世界的人文地理。
玩家以roguelike为主线索,核心战斗模块为偏向战术向回合制战棋,并对传统战棋操作进行简化,而不失策略性。随机生成高精度的场景关卡、不同的地形、物件、随机天气、昼夜时间等影响,使玩家拥有多种多样的通关方法。
玩家控制的雇佣兵(Character)会来自不同种族(人类、兽人、精灵....后续版本扩展),各式职业等,其每个角色也拥有不同的能力以及性格特征,通过这些维度使玩家可组合出不同战术套路的特色队伍。
本文由制作人提供,编辑翻译。
Developed with Unreal Engine 4,this game contains elements of Cthulhu and European chivalry. The storyline focuses on wars arising from disputes of faith and territory among different religious factions and kingdoms.
As commanders, players can collect a variety of mercenaries. They’ll experience the trials and tribulations of war while exploring the unique geography and cultures the world of Annulus offers.
The core gameplay is influenced by classic roguelike mechanics. Combat takes the form of a tactical, turn-based style war chess that simplifies moves but still preserves a good amount of strategy. Randomly generated landforms, items, weather, and time of day really shine through on the Unreal Engine 4—and these elements combine to give players a high degree of variability and replay value.
Player controlled characters hail from various races found in high fantasy themes, such as humans, orcs, elves, etc. Every character is endowed with different abilities and characteristics. The differences among each character let players mold hundreds of unique, tactical combos.
其中玩家将作为佣兵团的团长,搜罗各地佣兵并带领他们经历由这场战争所引起的一系列事件,探索这个世界的人文地理。
玩家以roguelike为主线索,核心战斗模块为偏向战术向回合制战棋,并对传统战棋操作进行简化,而不失策略性。随机生成高精度的场景关卡、不同的地形、物件、随机天气、昼夜时间等影响,使玩家拥有多种多样的通关方法。
玩家控制的雇佣兵(Character)会来自不同种族(人类、兽人、精灵....后续版本扩展),各式职业等,其每个角色也拥有不同的能力以及性格特征,通过这些维度使玩家可组合出不同战术套路的特色队伍。
本文由制作人提供,编辑翻译。
Developed with Unreal Engine 4,this game contains elements of Cthulhu and European chivalry. The storyline focuses on wars arising from disputes of faith and territory among different religious factions and kingdoms.
As commanders, players can collect a variety of mercenaries. They’ll experience the trials and tribulations of war while exploring the unique geography and cultures the world of Annulus offers.
The core gameplay is influenced by classic roguelike mechanics. Combat takes the form of a tactical, turn-based style war chess that simplifies moves but still preserves a good amount of strategy. Randomly generated landforms, items, weather, and time of day really shine through on the Unreal Engine 4—and these elements combine to give players a high degree of variability and replay value.
Player controlled characters hail from various races found in high fantasy themes, such as humans, orcs, elves, etc. Every character is endowed with different abilities and characteristics. The differences among each character let players mold hundreds of unique, tactical combos.
详细信息
- 文件大小: 2020年02月11日
- 更新时间: 2020-02-11 14:30:02
- 厂商: Indrasoft
宣传图片/截图
总评分
4.7
最新版本
Android:无 iOS:无 近7天 : 0.0
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排行榜
本来....战棋,没意思不想玩
下滑
等等......这画质,香啊
克苏鲁是啥 不管 画质好看就行
这个战棋和我想象中的战棋不太一样,看起来是个主机的3A大作的样子..很期待很期待,看这个CG我仿佛看到了更高级版本的魔兽世界,这个制作人对于这种暗黑风格肯定很喜欢!
除了反抗军其余全信赖赛林60w商会60w已经弃坑。
骑士们集合了
中世纪3个种族?远景巨大的生物类古神,会在游戏中担当什么样的角色和位置呢?看游戏场景应该是策略的了,兵种看上去好像有进阶形态变化。
已经很久没有看到出色的战棋类手游了,5⭐期待
PS:
从已放出的角色信息来看,每个角色将拥有随机的背景及性格?这是一个抽卡战棋游戏?(毕竟一个兽人以吟游诗人作为理想有点...)
武器或许拥有熟练度?会影响命中?(毕竟兽人的斧子拥有13的数字,但其角色本身攻击数值却为20)
另外DIP是理智或体力值吗?角色在多次上场后将必须通过下场恢复。
然后是大剑士兵的两个版本,一个正常铠甲,一个佩戴骷髅面具。这是游戏皮肤还是转职?